01

An independent game

The 5x5 column-drop system, queue logic, specials, orders, progression, illustrated scene, interface, writing, and generated artwork were produced for hexa-stack.online. The game does not download, mirror, copy, or frame another publisher's title. Familiar matching concepts are expressed through its own queue-planning and cascade decisions.

02

Local-first technology

Canvas 2D renders the illustrated picnic scene, while Web Audio generates an original 92 BPM background score and responsive effects after a player gesture. Music fades during pauses and the sound control mutes the full mix. Rules run locally without an account or game server. Browser storage holds consent, best score, resumable level, unlocked level, and earned stars.

03

A fair play standard

Hexa Stack favors readable feedback and voluntary long-form play. It has no advertising interruption, loot box, paid wait, streak punishment, or forced purchase. Difficulty develops through tighter move limits, denser opening boards, rotating fruit sets, and optional mastery goals while the underlying rules remain stable.